Ignatius Boulton is an item in Merge Mansion. It is used in the Ignatius Boulton Event.
Gameplay Tips[]
- New Beginning drops from the Gazebo.
- Starting with Home, sweet home, this item spawns Event Experience Points in empty spaces next to it on level 4, 6, 8 and 10.
- Ignatius Boulton does not stack its drop, so make sure to always have empty spaces around it.
Story[]
A new adventure lies ahead for young Ignatius and his family.
They travelled across the ocean to the Big Apple.
Cans made out of tin used to preserve the food during the journey.
The Boulton family settled in Illinois.
Papa's got a brand new store.
By age of 15 Ignatius had dropped out of school.
He took a job in his father's store.
While sweeping the floors Ignatius had a stroke of genius.
He took his idea to the bank, and a tin can factory was born.
Tin can demand made young Ignatius a rich man.
With his new-found wealth, Ignatius built a mansion.
Passion for travel sent Ignatius around the world in search for a soulmate.
Statistics[]
Merge Stages[]
Lvl | Image | Item | Sells for | Drops* | # Drops/ Recharge | Recharge Time | Speed Up Cost | Max Stored |
---|---|---|---|---|---|---|---|---|
1 | New Beginning | 1 | — | — | — | — | — | |
2 | Young Ignatius | 2 | — | — | — | — | — | |
3 | Tin Can | 4 | — | — | — | — | — | |
4 | Home, sweet home | 6 | Event Experience Points (L1) | 1 | 2h | 347 | — | |
5 | Fruit Store | 12 | 1 XP Star | 1 | 1h | 673 | — | |
6 | Sweet 15 | 25 | 1 XP Star, Event Experience Points (L1) |
1 | 30m | 1292 | — | |
7 | Full-time employee | 51 | 1 XP Star | 1 | 10m | 2452 | — | |
8 | Idea | 102 | 1 XP Star, Event Experience Points (L1-2) |
1 | 10m | 4594 | — | |
9 | Tin can factory | 205 | 1 XP Star | 1 | 9m | 8474 | — | |
10 | Booming business | 410 | 1 XP Star, Event Experience Points (L1-4) |
1 | 8m | 15359 | — | |
11 | Beaumont Hall | 820 | 1 XP Star | 1 | 7m 30s | 27039 | — | |
12 | Ready to settle down | 1640 | 1 XP Star, Event Experience Points (L1-5) |
1 | 5m | 46080 | — |
*The 1 XP Star drops upon merge and does not repeat. Item drops generate repeatedly unless parent item is destroyed or sold.
Double Bubbles[]
**Double Bubbles only appear for Levels 2 or higher, as they are created by merging. If they are removed or just not popped, they transform into a Bronze Coins (L3) after their lifetime countdown is finished.