Piano Metronome is an item in Merge Mansion. It is used on the Main Board.
Gameplay Tips[]
Playable Broken Piano (L1) is gained by completing Task 29-10 in the Dining Room. It has two additional levels and cannot be sold. It will be used up in the second last Dining Room task and cannot be obtained again after the area has been completed.
- Another
Playable Broken Piano (L1) is gained by completing Task 29-17. Merge it up to
Playable Working Piano (L2). - Another
Playable Working Piano (L2) is gained by completing Task 29-23. Merge it up to
Playable Restored Piano (L3).
- Another
Playable Broken Piano (L1) needs
Metronome as fuel - Broken Grand Piano will give out 7 taps = 6 Bad Notes and a Metronome, fuel it to activate Piano Metronome.- It seems that there are unlimited drops. Unlimited drops result in no Recharge Time.
- Tap the Piano Metronome to start producing the Notes. If it isn't tapped within 3s, the Piano Metronome will turn off and you have to start it again.
Pure Notes can be dropped by tapping the source in a rhythmic manner indicated by a temporary metronome - on either left or right, when it flashes.
Bad Notes can be dropped by tapping the source not in a rhythmic manner - on the center area between left and right.
Statistics[]
Merge Stages[]
| Lvl | Image | Item | Drops | Drops per Recharge | Recharge Time | Speed Up Cost | Stacks |
|---|---|---|---|---|---|---|---|
| 1 |
|
Playing The Broken Piano | Pure Notes (L1-2), Bad Notes (L1-2), Metronome (L1)
|
||||
| 2 |
|
Playing The Working Piano | Pure Notes (L1-2), Bad Notes (L1-2)
|
||||
| 3 |
|
Playing The Restored Piano | Pure Notes (L1-3), Bad Notes (L1-3)
|
Drop Odds[]
| Lvl | Image | ![]()
|
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|
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|
|---|---|---|---|---|
| 1 |
|
85.71% | 14.29% | |
| 2 |
|
57.14% | 42.86% | |
| 3 |
|
25.00% | 62.50% | 12.50% |
**Note: The odds for
Pure Notes and
Bad Notes are the same. The instructions above explain when to tap the
Piano Metronome to get each one.






