Merge Mansion Wiki

This chain is associated with the Ignatius Boulton Event.

Game Play Tips[]

  • Level 6 Garden Statue (L6) drops Level 1 Small Tin Can (L1-L4).
  • (Level 9 Blossoming Bush used to drop Level 1 Small Tin Can (L1-L2) but this is no longer the case after the May 2022 update.)
  • Level 13 Stone Can is used to complete "The Grand Drive" Area. The other parts of the chain are not needed anywhere.

Story[]

Level 1Ignatius' first tin can.
Level 2Earned enough to make another.
Level 3His second tin can.
Level 4Earned him his first dollar.
Level 5Boulton Cans, Ltd. was born.
Level 6Ignatius earned a princely sum.
Level 7Demand was high.
Level 8Earnings were higher.
Level 9Then came the factory.
Level 10A fortune followed.
Level 11Building Beaumont Hall.
Level 12The Tin Can King's Empire.
Level 13The pinnacle of success.

Statistics[]

Merge Stages[]

The Beginning
Lvl Image Item "Story" $ Drops*
1 Level 1 Small Tin Can Ignatius' first Tin Can, 1CurrencyCoin -
2 Level 2 One Cent Earned enough to make another. 2CurrencyCoin -
3 Level 3 Tin Can His second Tin Can, 4CurrencyCoin -
4 Level 4 One Dollar Earned him his first dollar. 6CurrencyCoin Level 1 Experience Points (XP)
5 Level 5 Tin Cans Boulton Cans, Ltd. was born, 12CurrencyCoin Level 1 Experience Points (XP)
6 Level 6 Bundle of Cash Ignatius earned a princely sum. 25CurrencyCoin Level 1 Experience Points (XP)
7 Level 7 Crate of Cans Demand was high, 51CurrencyCoin Level 1 Experience Points (XP)
8 Level 8 Pile of Cash Earnings were higher. 102CurrencyCoin Level 1 Experience Points (XP)
9 Level 9 Tin Can Factory Then came the factory, 205CurrencyCoin Level 1 Experience Points (XP)
10 Level 10 Big Pile of Cash A fortune followed. 410CurrencyCoin Level 1 Experience Points (XP)
11 Level 11 Mansion Gate Building Beaumont Hall, 820CurrencyCoin Level 1 Experience Points (XP)
12 Level 12 Briefcase of Cash The Tin Can King's Empire. 1640CurrencyCoin Level 1 Experience Points (XP)
13 Level 13 Stone Can The pinnacle of success. 3280CurrencyCoin Level 1 Experience Points (XP)

*XP drops upon merge and does not repeat, item drops generate repeatedly unless parent item is destroyed or sold.

Double Bubbles[]

The Beginning: Double Bubbles**
Lvl Image Item Odds Popping Cost Lifetime
7
Bubble
TheBeginning07
Crate of Cans 10% CurrencyGems168 4m
8
Bubble
TheBeginning08
Pile of Cash 10% CurrencyGems319 5m
9
Bubble
TheBeginning09
Tin Can Factory 22% CurrencyGems598 5m
10
Bubble
TheBeginning10
Big Pile of Cash 26% CurrencyGems1104 5m
11
Bubble
TheBeginning11
Mansion Gate 31% CurrencyGems2199 5m
12
Bubble
TheBeginning12
Briefcase of Cash 35% CurrencyGems3999 5m

**Double Bubbles only appear for Levels 2 or higher, as they are created by merging. If they are removed or just not popped, they transform into a Level 3 Gold Coins (L3) after their lifetime countdown is finished.